Unlike the original DreamWaltz which only uses 64x64 resolution Latent-NeRF as 3D avatar representation, we upgrade it to 512x512 resolution RGB-NeRF, which significantly improves the visual quality.
Moreover, we adopt the advanced ControlNet-openpose-v1.1 and SMPL-X for DreamWaltz.
For customized avatar creation (e.g. the bottom right Bocchi example), LoRA weights from Civitai are supported.